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Making Tea: Iterative Design through Analogy

schraefel, m. c., Hughes, G., Mills, H., Smith, G. and Frey, J. (2004) Making Tea: Iterative Design through Analogy. In: Designing Interactive Systems, 2004, August 1-4 2004, Cambridge Mass, USA. (In Press)

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Abstract

The success of translating an analog or manual practice into a digital interactive system may depend on how well that translation captures not only the functional what and how aspects of the practice, but the why of the process as well. Addressing these attributes is particularly challenging when there is a gap in expertise between the design team and the domain to be modeled. In this paper, we describe Making Tea, a design method foregrounding the use of analogy to bridge the gap between design team knowledge and domain expertise. Making Tea complements more traditional user-centered design approaches such as ethnography and task analysis. In this paper, we situate our work with respect to other related design methods such as Cultural Probes and Artifact Walkthroughs. We describe the process by which we develop, validate and use analogy in order to maximize expert contact time in observation, interviews, design reviews and evaluation. We contextualize the method in a discussion of its use in a project we ran to replace a paper-based analytical chemistry lab book with an interactive system for use in a pervasive lab environment.

Item Type:Conference or Workshop Item
Creator/Authors:
m.c. schraefel
Gareth Hughes
Hugo Mills
Graham Smith
Jeremy Frey
Keywords:Design methods, pervasive systems, design elicitation
Research Group:Current ECS Groups > Web and Internet Science
Old ECS Groups > Intelligence, Agents, Multimedia
Current ECS Groups > Agents, Interaction and Complexity
Date:2004
Information about this record:
Performance Indicator:EZ~04~04~11
Citations:Google Scholar: 6
Downloads (2010):111
ID Code:8672
Last Modified:23 Sep 2011 10:30
Deposited On:16 Jun 2004 by schraefel, monica

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References in Article

Select the SEEK icon to attempt to find the referenced article. If it does not appear to be in this archive you will be forwarded to the paracite service. Poorly formated references will probably not work.

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[16] Hemmings, A, Rodden, T., Cheverst. K, Clarke. K., Dewsbury, G., Hughes, J., Rouncefield, M. Designing with Care: Adapting Cultural Probes to Inform Design in Sensitive Settings. OzChi2003.

[17] Hughes, G., Mills, H., Smith, G. schraefel, m.c.,Frey, J. Deconstructing the Tea Ceremony. An RDF model for a pervasive lab book system. 2003. http://www.smarttea.org/aspirin.html

[18] Nardi, B., Context and Consciousness: Activity Theory and Human-Computer Interaction. MIT Press, Cambridge, MA, 1996.

[19] Rettig, M. Prototyping for Tiny Fingers. CACM. 37.4 (1994): 21 – 27.

[20] schraefel, m.c., Hughes, G., Mills, H., Smith, G., Payne, T. and Frey, J. Breaking the Book: Translating the Chemistry Lab Book into a Pervasive Computing Lab Environment. Forthcoming, Proc of CHI 2004:

[21] schraefel, m.c. and Dix, A. Within Bounds and Between Domains: Making Tea as neutral territory for design elicitation. Discussion Paper.

< http://eprints.ecs.soton.ac.uk/archive/00008820/>

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[23] Spinuzzi, C. A Scandinavian challenge, a US response: methodological assumptions in Scandinavian and US prototyping approaches. Proc. of Computer Documentation (2002): 208 – 215.

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